The Final Turret IX is a mechanical boss in CrossWorlds. Eight of them can be encountered in the Vermillion Tower.
Appearance
The Final Turret IX is a large black cylindrical machine with a curved roof. It has 8 "legs" which support it and a circular cannon.
Combat
There are 4 types of Final Turret IX, each with a different element type and some combat changes. All four types of Final Turret IX have 2 moves and one gimmick in common.
- Fires 3 fast projectiles of the turret's element with light curving, fired one after the other.
- Fires a single slow-moving projectile of the turret's element which splits into multiple balls of that element upon contact with a wall.
- Using the opposite element of the turret will build a meter, which will Break the turret when it fills up. This will also spawn an element shield of the turret's element, which can be destroyed (by solving a puzzle) to allow melee attacks against it.
Each type of Final Turret IX also has a unique attack which it will use after the first HP break.
- The Heat turret fires a constant stream of projectiles, similar to a flamethrower.
- The Cold turret fires fast shots that leaves a trail of icicles over its traveling route.
- The Shock turret fires single projectiles that travel back into the player once.
- The Wave turret fires slow Wave bombs with slight homing capabilities that blow up when they get too close to the player or after a few seconds.
In the final encounter, the player must fight all 4 turrets. Element turrets divide the arena in 4 sections, each containing a Final Turret IX. Breaking one of them grants an element shield that allows the player to cross and fight another turret. They are intended to walk clock-wise through the whole arena twice.
Strategies
- They are imprevious to ranged attacks, meaning that you should only use them to break them.
- Don't run around the Cold turret too fast while it is doing its special attack, because you'll end up crashing into an icicle wall.
- Hugging the walls during the Shock turret's special attack makes it harder to dodge.
- Combat Arts that prevent knockback or are intended for close range can be used to attack the turrets without getting an element shield, like Eternal Winter and Verdant Strike.
- During the final encounter, make the turrets shoot their slow-moving projectile into the elemental barriers so they separate away from you.
- If you don't know how to solve a puzzle, you can use the Quickmenu to pause the game while you think.
Location
- Freezing Challenge (Cold x1) (non-respawning)
- Blazing Challenge (Heat x1) (non-respawning)
- Waving Challenge (Wave x1) (non-respawning)
- Shocking Challenge (Shock x1) (non-respawning)
- Center Elevator F3 (x1 of every element) (non-respawning)
Gallery
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The Shock turret's special attack.
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The Heat turret's special attack.
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The Wave turret's special attack.
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The Cold turret's special attack.
Trivia
- The Final Turret IX bears slight resemblance to Leonardo da Vinci's fighting vehicle.




